Mojira Archive
MC-184215

generic.max_health affecting fall damage

I'm trying to make a parkour map in the new 1.16 nether. I used generic.max_health to give the player 2 hearts. However, if you miss a slime block jump, you take 1 heart of damage when you have the command /attribute @p generic.max_health base set 1 running. Without the command, if you miss the same jump, you take 16 hearts of damage. Could someone please fix this? Thanks!

Duplicate

Brayden Hendrix

2020-05-17, 12:01 AM

2023-08-04, 12:10 PM

2020-06-26, 02:43 PM

1

0

Unconfirmed

(Unassigned)

20w20b

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