"Beacon Deactivates" sound doesn't play when beacon deactivates; only plays when you break the beacon aloneside "Blocks Broken"
What I expected to happen:
"Beacon deactivates" plays when breaking a block in the first layer, causing the beacon ray to stop shining.
What actually happened was:
The sound played when breaking the actual beacon.
Breaking beacons already have a custom sound, which is what makes this questionable. Might be WAI. Just want to check.
2020-05-06, 08:34 PM
2020-05-25, 10:06 PM
2020-05-25, 10:06 PM
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