Arrows face an incorrect direction
General description:
The direction arrows are facing does not, in general, align with their visual appearance and their "Motion" nbt tag. The x- and the y-direction components point from tip to tail, while the z-direction component points from the tail to the tip. This affects tp ^ ^ ^1 execution, resulting in an illogical arrow movement, as well as other dependent actions.
What I expected to happen was:
Either the arrow entity faces the direction it is/was moving (preferably) or the complete opposite direction.
What actually happened was:
Components x and y point in the direction the arrow came from, while the z component points in the direction of the movement.
Steps to reproduce:
- Take a bow and arrows
- Shoot in any direction
- Observe the direction the arrow is facing
Additional information:
Seems to be present in versions all the way from 1.8 even 14w29a (F3 + B introduced several snapshots prior, could not load them) up to the latest snapshot 20w18a.
Everything said applies to tipped arrows and spectral arrows.
2020-05-04, 02:26 AM
2020-05-05, 09:59 PM
2020-05-05, 09:59 PM
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arrow, direction, spectral_arrow, tipped_arrow
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