Chunks that haven't been explored since 1.13 are resetting
I run a server with a 20k by 20k block custom world. It was created in 1.13.2, but some areas haven't been explored since. Those areas are bugging out, and around 20% of chunks in them are being reset back to vanilla chunks.
I started noticing this bug in 20w17a, however, it may have been going on for longer. I see that in that snapshot's changelog, something was changed about how blocks are stored.
I've attached a glitched region file - I would recommend opening it in a new world, preferably superflat so you can see which areas are reset (and which ones are terrain that was reset on my server)
[03:00:37] [Server thread/ERROR]: Couldn't load chunk [639, 36] java.lang.NullPointerException: null [03:00:37] [Server thread/ERROR]: Couldn't load chunk [639, 37] java.lang.NullPointerException: null [03:00:37] [Server thread/ERROR]: Couldn't load chunk [639, 38] java.lang.NullPointerException: null [03:00:37] [Server thread/ERROR]: Couldn't load chunk [638, 40] java.lang.NullPointerException: null
Note: No stacktraces are logged, possibly because the wrong logging methods are called (last parameter is Object and not Throwable)? The class logging this is called yf in 20w18a (Mojang name: net.minecraft.server.level.ChunkMap).
2020-04-29, 10:44 PM
2020-05-21, 02:27 AM
2020-05-20, 11:24 AM
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