Setting attribute minecraft:generic.max_health value to 0 or lower causes an infinite death loop after dying
The bug
When you set the attribute minecraft:generic.max_health value to 0 and die, you have an infinite death loop. So you immediately die after respawning every time.
How to reproduce
- Run this command:
/attribute @s minecraft:generic.max_health base set 0 - Die
- Respawn
You will immediately die after respawning and have an infinite death loop. If you relog you are no longer in infinite death loop and your max health will be as it was before.
2020-04-22, 06:58 PM
2021-02-15, 05:42 PM
2020-04-29, 03:10 PM
7
3