Mojira Archive
MC-17938

Converter not converting some animations correctly

TextureEnder.jar is not converting some animations .txt files correctly into mcmeta. This isn't necessarily a bug with minecraft, but it is a big and necessary part of the 1.6 snapshots.

It seems that sometimes (notably long delays) timings are converted incorrectly. For example, this:

0*100,1*2

was converted into this:

{
  "animation": {
    "frametime": 2,
    "frames": [
      {
        "index": 0,
        "time": 1
      },
      1
    ]
  }
}

Note how "time": 1 when it should be "time": 100. With this it obviously is easy for me to fix, but I have quite a few long and complex timings that get totally messed up.

This happened quite a few times with different textures and it didn't seem to be very consistent with any one timing in the txt file. Although each time I used the converter, the same files would be converted the same way.

Fixed

Caleb J

[Mojang] Nathan Adams

2013-06-15, 03:08 AM

2013-06-27, 04:56 AM

2013-06-25, 02:55 AM

1

2

Unconfirmed

animate, animated, animation, convert, converting

Snapshot 13w24a - Snapshot 13w25cSnapshot 13w24a, Snapshot 13w24b, Snapshot 13w25a, Snapshot 13w25b, Snapshot 13w25c

Snapshot 13w26a