Converter not converting some animations correctly
TextureEnder.jar is not converting some animations .txt files correctly into mcmeta. This isn't necessarily a bug with minecraft, but it is a big and necessary part of the 1.6 snapshots.
It seems that sometimes (notably long delays) timings are converted incorrectly. For example, this:
0*100,1*2
was converted into this:
{
"animation": {
"frametime": 2,
"frames": [
{
"index": 0,
"time": 1
},
1
]
}
}
Note how "time": 1 when it should be "time": 100. With this it obviously is easy for me to fix, but I have quite a few long and complex timings that get totally messed up.
This happened quite a few times with different textures and it didn't seem to be very consistent with any one timing in the txt file. Although each time I used the converter, the same files would be converted the same way.
2013-06-15, 03:08 AM
2013-06-27, 04:56 AM
2013-06-25, 02:55 AM
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animate, animated, animation, convert, converting