Ocelots do not spawn naturally on peaceful difficulty in jungle and bamboo jungle biomes
The bug
Despite being friendly mobs, ocelots will not spawn on peaceful in jungle or bamboo jungle biomes
Code Analysis
The reason this happens is because for the mob cap in jungle and bamboo jungle biomes they are counted as monsters instead of creatures
Current Code
net/minecraft/data/worldgen/biome/OverworldBiomes.java
public static Biome jungle() { MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder(); BiomeDefaultFeatures.baseJungleSpawns(mobspawnsettings$builder); mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, new MobSpawnSettings.SpawnerData(EntityType.PARROT, 40, 1, 2)).addSpawn(MobCategory.MONSTER, new MobSpawnSettings.SpawnerData(EntityType.OCELOT, 2, 1, 3)).addSpawn(MobCategory.CREATURE, new MobSpawnSettings.SpawnerData(EntityType.PANDA, 1, 1, 2)); return baseJungle(0.9F, false, false, true, mobspawnsettings$builder); } public static Biome bambooJungle() { MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder(); BiomeDefaultFeatures.baseJungleSpawns(mobspawnsettings$builder); mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, new MobSpawnSettings.SpawnerData(EntityType.PARROT, 40, 1, 2)).addSpawn(MobCategory.CREATURE, new MobSpawnSettings.SpawnerData(EntityType.PANDA, 80, 1, 2)).addSpawn(MobCategory.MONSTER, new MobSpawnSettings.SpawnerData(EntityType.OCELOT, 2, 1, 1)); return baseJungle(0.9F, true, false, true, mobspawnsettings$builder); }
Fixed Code
net/minecraft/data/worldgen/biome/OverworldBiomes.java
public static Biome jungle() { MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder(); BiomeDefaultFeatures.baseJungleSpawns(mobspawnsettings$builder); //Setting the MobCategory to Creature for Ocelot fixes MC-1788 mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, new MobSpawnSettings.SpawnerData(EntityType.PARROT, 40, 1, 2)).addSpawn(MobCategory.CREATURE, new MobSpawnSettings.SpawnerData(EntityType.OCELOT, 2, 1, 3)).addSpawn(MobCategory.CREATURE, new MobSpawnSettings.SpawnerData(EntityType.PANDA, 1, 1, 2)); return baseJungle(0.9F, false, false, true, mobspawnsettings$builder); } public static Biome bambooJungle() { MobSpawnSettings.Builder mobspawnsettings$builder = new MobSpawnSettings.Builder(); BiomeDefaultFeatures.baseJungleSpawns(mobspawnsettings$builder); //Setting the MobCategory to Creature for Ocelot fixes MC-1788 mobspawnsettings$builder.addSpawn(MobCategory.CREATURE, new MobSpawnSettings.SpawnerData(EntityType.PARROT, 40, 1, 2)).addSpawn(MobCategory.CREATURE, new MobSpawnSettings.SpawnerData(EntityType.PANDA, 80, 1, 2)).addSpawn(MobCategory.CREATURE, new MobSpawnSettings.SpawnerData(EntityType.OCELOT, 2, 1, 1)); return baseJungle(0.9F, true, false, true, mobspawnsettings$builder); }