Villagers store gossip for non-player entities
Villagers store gossips for all entities that attack it, rather than just players entities. This adds (what I assume to be) unnecessary data for the entity
Steps to Reproduce:
1. Spawn villager
2. Check villager's gossips with `data get entity [TARGET] Gossips`
3. Summon zombie to attack the villager
4. Re-check villager's gossips with `data get entity [TARGET] Gossips`
2020-03-29, 07:49 AM
2020-07-13, 08:09 AM
2020-07-13, 08:09 AM
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