Entities in lazy chunks can be killed, but don't play their death animation until the chunk is reloaded
The bug
Mobs in lazy chunks can be killed using /kill, but their death animation doesn't play until the chunk is loaded
To reproduce
- Set render distance to 2
- Move away from the spawn chunks
- Summon ac ow with NoAI
/summon cow ~ ~ ~ {NoAI:1b} - Move 3 chunks away
- Run /kill
- Wait for a bit (long enough for the death animation to play)
- Go back to the cow
→
The death animation is played as soon as you are near the cow