Campfire smoke is rendered outside the set view distance if the part is loaded
If a part of the world is loaded on the server the chunks will (partially?) transferred to the client event if the clients view-distance is smaller.
This results campfire smoke being visible outside of the rendered area (see screenshot).
In singleplayer this happens within the border-region of chunks that are loaded but not visible (one chunk width).
2019-12-30, 02:36 AM
2024-07-07, 08:24 PM
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