/playsound uses wrong feedback message for multiple targets
The bug
The /playsound command should use different feedback messages depending on whether one or multiple players are targeted:
commands.playsound.success.single commands.playsound.success.multiple
However, currently the code always uses commands.playsound.success.single:
net.minecraft.server.commands.PlaySoundCommand#playSound
if (collection.size() == 1) { cn2.sendSuccess(new TranslatableComponent("commands.playsound.success.single", sj2, collection.iterator().next().getDisplayName()), true); } else { cn2.sendSuccess(new TranslatableComponent("commands.playsound.success.single", sj2, collection.iterator().next().getDisplayName()), true); }
2019-10-27, 02:21 AM
2019-11-20, 06:48 PM
2019-11-20, 06:48 PM
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