Piston bases have tile entities when extending/retracting despite not needing them
When pistons extend or retract, their bases have tile entities, even though those are not needed. I was told that the extension progress is saved in a float, but this is not required, because there are a limited amount of ticks that an extension or retraction lasts (to my understanding at most three), so it could be saved in a block state. This would improve performance.
(split off of MC-159902)
2019-10-17, 11:39 PM
2024-06-30, 09:42 AM
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