Held item lighting in first person doesn't change accordingly in relation with light sources
The bug
Back in 1.14 and before, in first person the item's on-model shadows changed accordingly to light (blocks that glow, the moon, the sun), but now the shadows don't change, not even with a really near light source.
The only item that I found that works as it should is the trident, the shadows change accordingly to the enviroment.
Update: The bug has been partially fixed in 19w45, but the lighting still behaves a little weirdly.
To reproduce
- Be in first person mode
- Pick any item and then hold it
- Pick any source of light (the sun, the moon, a torch, etc)
- Move your point of view in relation to the source of light.
Do this in 1.14.4 (or any previous version), and then in 19w42a
2019-10-16, 11:04 PM
2019-11-20, 06:57 PM
2019-11-20, 06:57 PM
5
6
first-person, item, light-source, lighting, lighting-engine