Casting issue: Breaking armour stands when far from the world origin causes particle precision loss
Split from MC-88330.
Armour stands emit particles when broken, like blocks. However, if the player is far from the middle of the world, these particles appear in a vertical line detached from the stand due to errors in floating point casting, Refer to images for comparison.
2019-09-28, 02:36 AM
2021-10-17, 02:33 AM
2019-10-02, 07:03 PM
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incorrect-particle-generation, precision-loss
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