Inconsistency with how multi-block objects display cracking animations
One would expect that either only the section punched would crack, or both would. However, this varies from block to block, rather than being standard.
- Bed: only the targeted half cracks, although both break
- Door: only the targeted half cracks, although both break
- Piston: only the targeted half cracks, although both break
- Chest: both halves crack, but only the targeted one breaks
I can't test double plants since they break instantly.