Large chunk data causes players to be kicked from the server
This is a theoretical bug based off the new mechanic of saving huge chunks...
This however can become a major issue when a chunk is being sent to a client that e.g. is lets say a GB, im unsure that the networking code will be able to handle this and there by would make any player that tries to load the chunk, instantly crash.
This is due to the net code having a limited size of data it can transfer per chunk, if this limit is reached, then the game errors out and quits the server.
Lastly BIG thank you for releasing the mappings. makes my life so much easier