Mojira Archive
MC-158203

Redstone clock creating a buggy signal

This observer clock that I came up with creates a buggy redstone signal:
The redstone is not getting bright red even when it is active.
First i thought this is a 0-tick pulse but then I found out some other weird things.

  1. The observer in front of the piston never gets left behind like it would with a 1 tick pulse
  2. When I ran the signal into other pistons they didn't activate
  3. Doors/Gates make the opening sound but don't open.

The other redstone components seem to behave normally

This was a very weird behaviour and I believe it is not intended.

I found 2 clock desings that produce this buggy redstone

 

This bug is (at least) since version 1.14.2

Duplicate

Rafael Steiner

2019-08-01, 04:46 PM

2024-09-20, 04:09 PM

2020-11-12, 02:36 PM

1

2

Confirmed

Redstone

1.14.4, 1.16.4

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