"Open to LAN" can't handle certain world names
According to my experiments, when a world is opened to LAN, the game sends multicast pings to other machines on UDP port 4445, with the string "[MOTD]<username> - <world name>[/MOTD][AD]<port number>[/AD]". However, if the world name includes the string "[/MOTD]", the game does not change that string in the UDP packet, so the packet might end up looking like "[MOTD]person - [/MOTD][/MOTD][AD]7223[/AD]", which is malformed, so it is impossible to open that world to LAN.
2019-08-01, 04:41 AM
2019-08-05, 12:24 AM
2019-08-05, 12:24 AM
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