villager behaviour canceled becaues of wall/fence and slab
In my singleplayer world I am trying to build my own village with villagers and a lot of details.
That is why I place fences and carpets to imitate a table. The room is 3,5 blocks high.
After I got my first villager he acted pretty normal (blastfurnance villager).
If this villager gets on the "table" he stop doing anything (still tradable).
In a testworld I did some testing and the results are pretty interesting.
If a 2 block high mob is on a fence or on a wall and if four slabs are placed above(like in the picture) it will stay there.
villager: wont move, will be targeted by hostile mobs but melee wont be able to hurt him
zombie: wont move, wont hurt player or mobs
creeper: wont move, will explode if player is close enough
range mobs(e.g. skeleton): wont move but attack player...
2019-07-22, 08:37 PM
2020-09-26, 10:21 PM
2020-09-26, 10:21 PM
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