Broken pathfinding on Traveling Merchant/Villager
While playing, we saw some traveling merchants come by our homes. They acted normal at first, but once they went through a night, the next morning they we're running around really, REALLY fast. This could've happened for another reason, I'm not sure. I provided a video example of what's happening.
2019-07-18, 03:52 AM
2019-07-18, 10:01 AM
2019-07-18, 10:00 AM
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