Mojira Archive
MC-156458

Lead breaks after few seconds after attachment when datapack tag for 'fences' is missing.

Tested setup (test environment):

  • Tested with a pig on an oak fence in a superflat world on grass.
  • Disable vanilla datapack or remove fences.json from the standard datapack (by making a copy, then just removing the single fences.json file. and disabling vanilla, enabling the modified vanilla pack only removing the one file.)

 

Expected:

  • Lead works normally, attach to mob and fence and it will stay, even if we switch vanilla datapack off, as nothing within the vanilla datapack describes leashing of entities..

 

Actual:

  • Lead breaks after few seconds, no matter how many times it is reattached, even though the datapack vanilla is switched off.

  

Reproduce:

  • Tie a pig to a fence using a lead.
  • Disable the vanilla datapack (/datapack disable vanilla)
  • Observer as the lead snaps after a few seconds.

 

The reason for the bug:

  • The bug occurs, because leads are internally reliant on the tag for fences.
  • If the lead is connected to a non-fence block. The lead will auto-update and find itself to be not connected to a fence.

 

What needs to be fixed:

  • Lead attachment should not be tied to fences.json and always stay attached when attached.

or

  • The fences.json needs to be consistent as to disallow placement of leads on non-fence blocks to begin with, then also disallowing the staying of leads on non-fence blocks.
  • Also, any new additions to fences.json (aka adding cobblestone to the tag #fences, should in theory allow the player to attach leads to cobblestone (although weird) and the lead should persist, as the block is tagged with #fences.

The latter is inconsistent with other tags etc. however.

 

Duplicate

AgentM

2019-07-10, 10:33 PM

2020-12-18, 05:41 AM

2020-12-18, 05:36 AM

1

0

Unconfirmed

(Unassigned)

Minecraft 1.14.4 Pre-Release 4

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