/tag in functions broken
When attempting to tag things in the vicinity of a moving area_effect_cloud, it will tag all loaded entities in the world, instead of just the ones specified.
Replication: load new world. Summon armor stand tagged as Test. Put this command in function to be run every tick:
/execute as @e[type=armor_stand,tag=test,distance=..5,limit=1] at @s run tag @e[distance=..5] add TagMe
Now run:
/tag @e remove TagMe
All entities have been tagged, when that shouldn't be the case.
2019-06-23, 10:00 PM
2019-08-20, 11:31 PM
2019-08-20, 11:07 PM
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