Wrong Player Data in single player after server
To play with some distant friends over multiplayer, I hosted one of my worlds onto a server and that worked completely fine! The issue however was when I tried to redownload the hosted world and play it in single player that I found that the player data from before I hosted, rather than the state it was after playing being used when I tried to play it. The condition of the world remains the same as when it was a server and my player data there seems fine. Tis is in version 1.12.2, however the bug tracker wont let me select that.
2019-06-05, 06:38 PM
2019-12-08, 01:02 PM
2019-12-08, 01:02 PM
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