Jack-o-lanterns placed high above do not shine after game loaded/sunrise events
Summary: jack-o-lanterns placed high above ground might not shine after game loaded/sunrise events, unless player approaches them close enough.
Longer description: in a superflat world:
- seed: -7038726043301780200
- world options: 2;7,33x1,2x3,12;2;stronghold,village,biome_1,decoration,dungeon,mineshaft,lake,lava_lake
there are desert temples rising high above the ground. I have replaced the orange cotton blocks atop a temple with jack-o-lanterns.
Problem (see attachment): when sunrise/game loaded event happens, the jack-o-lanterns on the south side (see the attachment; the character is facing south; the facade of temple faces west) do not shine.
When player approaches the lanterns (approx. 22 blocks or closer), the jack-o-lanterns 'turn on' and resume shining.
Other walls of the construction, where jack-o-lanterns are inserted, do not exhibit this behaviour.
Numbers:
- ground level: y = 37
- height at which (or above) jack-o-lanterns turn on: y = 59
- the lowest cotton block was at y = 67
Thanks.
2013-05-10, 05:26 PM
2017-06-06, 02:45 PM
2013-11-27, 01:37 AM
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