When a vex is teleported, it is no longer hostile and slowly moves towards its original coordinates
The bug
If you teleport a vex using /tp command, its movement pattern will be broken and it will move so slow. In addition to this the vex will no longer become hostile to any entity.
How to reproduce
- Summon a vex
- Run the command:
/tp @e[type=vex] @s
→
Notice how slow the vex moves - Attack the vex
→
Notice how the vex is not angered
2019-06-02, 03:02 AM
2024-06-18, 06:06 PM
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