Mojira Archive
MC-152653

multipart blockstate - ambientocclusion of first referenced model applied to all models

when a blockstate json file that uses multipart,
have reference to models both with ambient occlusion and without:

theĀ ambient occlusion of any model applied by that file is that of the first model referenced.

for example:

to add a short grass texture on top of some grass blocks,
a grass_block blockstate file is created referencing these 4 block models:

  • void: (empty model, ambientocclusion: false)
  • grass_short: (short grass above block, ambientocclusion: false)
  • grass_block: (vanilla block model, ambientocclusion: true)
  • grass_block_snow: (vanilla block model, ambientocclusion: true)

using this json code:

{{ "multipart": [ { "when": {"snowy": "false"}, "apply": [ { "model": "block/void" }, { "model": "block/grass_short" } ] }, { "when": {"snowy": "false"}, "apply": { "model": "block/grass_block" } }, { "when": {"snowy": "true"}, "apply": { "model": "block/grass_block_snow" } } ]}

this renders the desired result of 50% of non-snowy grass blocks having short grass on top,

but any model rendered using this, including the snowy model "inherits" the "ambientocclusion":"false" setting of the void model.

or at least that what I believe happens after testing different configs, and orderings of models / cases.

Awaiting Response

Ori Alon

2019-05-22, 08:59 PM

2020-12-18, 03:42 AM

2020-12-18, 03:42 AM

0

1

Unconfirmed

Block states, Lighting, Textures and models

Minecraft 1.14.1

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