Custom superflat world crashes when certain block type is chosen
I tried to make a superflat world, where the custom preset is set to only generate one layer of fire. After generating and loading the world, the client crashed, and this is the crashlog:
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---- Minecraft Crash Report ---- // Hey, that tickles! Hehehe! Time: 31-10-12 20:00 Description: Exception in server tick loop java.lang.StackOverflowError at zb.b(SourceFile:73) at za.c(SourceFile:332) at za.a(SourceFile:351) at za.a(SourceFile:338) at xe.b(SourceFile:296) at xe.e(SourceFile:343) at aiu.a(SourceFile:249) at xe.m(SourceFile:419) at xe.h(SourceFile:408) at xe.f(SourceFile:365) at xe.e(SourceFile:344) at aiu.a(SourceFile:249) ... and so on. Relevant Details: - Minecraft Version: 1.4.2 - Operating System: Windows 7 (amd64) version 6.1 - Java Version: 1.7.0_07, Oracle Corporation - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation - Memory: 327751592 bytes (312 MB) / 681705472 bytes (650 MB) up to 954466304 bytes (910 MB) - JVM Flags: 2 total; -Xms512m -Xmx1024m - AABB Pool Size: 11 (616 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used - Is Modded: Probably not - Profiler Position: N/A (disabled) - Vec3 Pool Size: 1 (56 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used - Player Count: 1 / 8; [ih['zenyl'/0, l='Test', x=-379,50, y=0,62, z=-731,50]] - World Test Entities: 0 total; [] - World Test Players: 0 total; [] - World Test Chunk Stats: ServerChunkCache: 0 Drop: 0 - Type: Integrated Server *****
What I expected to happen was that the client would crash, which is what I got.
What actually happened was that the client crashed
Describe what happened here
Steps to Reproduce:
1. Make a custom preset for a superflat world, but only with 1 layer, of fire (51).
2. Let it load (takes some time)
3. Client crash.
This is, of course, a minor bug, but since you guys asked for bugs... ![]()
2012-10-31, 09:11 PM
2021-07-05, 02:42 PM
2012-11-08, 11:12 AM
0
9
fire, superflat-world, world-generation
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