Game deadlock after quitting world in a chunk that does not exist
When flying out, one can get to a state where no chunks are being rendered, and the player is permanently "waiting for chunk". The game will never send the client a single chunk, and if the player quits the game in this state, the game gets stuck on "saving world" screen permanently, while eating up more and more memory (suggests a memory leak).
2019-04-23, 10:28 PM
2021-05-17, 01:56 AM
2020-03-30, 03:01 AM
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