Multiplayer Chunk Rendering
While playing a LAN game, non host players run across chunks of the world that will not render, and the only fix I've found is to disconnect and reconnect. You can see the mobs in the unrendered chucks bugging out..
While playing a LAN game, non host players run across chunks of the world that will not render, and the only fix I've found is to disconnect and reconnect. You can see the mobs in the unrendered chucks bugging out..