LAN memory leak crashes client game
On a world working perfectly until 19w06a, in 19w07a the client suffers a memory leak fastly after login, being able to move only some chunks.
World loading stops, animal (mob?) pathfinding stops, leaving them spinning at the place. The server is unaffected in gameplay at all. The client game crashes at memory overload.
2019-02-18, 11:59 AM
2019-04-17, 04:04 PM
2019-02-22, 01:18 AM
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