Minecraft synchronization of client-side feels "off" during menu pause and unpause
Minecraft synchronization of client-side feels "off" after pausing and unpausing the game
I have demonstrated this in a video using a redstone loop, as you can see, after pausing and unpausing the redstone loop almost chokes and catches up with itself, almost as if it became unsynchronized during the pausing process.
2019-02-10, 08:59 AM
2019-11-19, 09:31 PM
2019-11-19, 09:31 PM
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