Nested function calls reevaluate maxCommandChainLength before queueing commands
The bug
Functions only consider the value of the gamerule maxCommandChainLength when the function starts, but should ignore any changes to it while the commands are running, see MC-124447.
However, this is not the case when a nested function is executed. In this case the length of the queued commands is compared with the current maxCommandChainLength value.
How to reproduce
- Download the attached datapack MC-143266.zip
and place it in the datapacks folder of your world - Run the function test:run_nested
/function test:run_nested
→
It did not run any of the commands from the test:nested function; you can slightly increase the value set for maxCommandChainLength in test:run_nested and the nested function will be executed
Code analysis
See net.minecraft.advancements.FunctionManager.execute(FunctionObject, CommandSource) (MCP name)
Solution: The maxCommandChainLength value could be stored in a field when the execution of a function starts and then the value of the field can be used for nested functions.
2019-01-28, 01:58 PM
2023-10-11, 04:02 PM
2023-10-11, 11:53 AM
5
6
/function, maxCommandChainLength