Mojira Archive
MC-140036

Client Side Problems with Block Calculation of Mushroom Blocks

So, I have found a slight problem, I am developing a resource pack for my server and I came to the mushroom blocks in 1.13 Java edition. The block calculations on client side propagate in z direction only for red mushroom blocks and in y direction for brown mushroom blocks. Me and a plug-in developer believe it to be a bug. We are trying to use each block state for our benefit and to allocate a texture to each block state to maximize the amount of "blocks" we can have in our Resource Pack / Texture Pack. We are of course able to do this, however when using these blocks in-game "bugs" arise. It gets more and more confusing. In some cases the client calculations spread a bit more that just along one line. But I don't understand the conditions. To the client the blocks actually change blockstate (and texture in-game), however to all other clients it remains the same and when you relog it appears all normal. Thanks again if you you can help!

 

Below is an image of what I am talking about, the block alone in the middle is the same block used for all those another patterns. However you see they changed state when put next to each other.

Invalid

BWOT

2018-11-24, 04:19 AM

2018-11-24, 08:48 AM

2018-11-24, 07:42 AM

0

0

Unconfirmed

Minecraft 1.13.2, Minecraft 18w47b

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