Dying sign text also triggers clickEvent
The bug
Dying the text of a sign additionally triggers clickEvents of the text components.
This is likely not the intended behavior because the player wanted to only dye the sign text.
How to reproduce
- Use the following command
/setblock ~ ~ ~ oak_sign{Text1:"{\"text\":\"Dye me\",\"clickEvent\":{\"action\":\"run_command\",\"value\":\"/say Clicked\"}}"} - Try to dye the text of the sign
→
The text color was changed but the clickEvent was triggered as well
[Mojang] Searge (Michael Stoyke)
2018-11-17, 01:02 AM
2019-03-19, 03:27 PM
2019-03-19, 03:27 PM
5
4
clickEvent, sign, text-component
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