Mojira Archive
MC-136626

Using wildcard selector * in scoreboard operation creates entries for all tracked entities with scores

When using the wildcard selector * in scoreboard operation, the scoreboard is filled with entries with score 0 for all tracked entities with scores.

Steps to reproduce:

  1. Create scoreboards
    /scoreboard objectives add board1 dummy
    /scoreboard objectives add board2 dummy
    
  1. Fill in some scores
    /scoreboard players set player1 board1 10
    /scoreboard players set player2 board2 3
    /scoreboard players set player3 board2 5
    
  1. Tracked entities should show 3 entries
     /scoreboard players list 
  1. Scoreboard board2 should have only 2 entries for player2 and player3
     /scoreboard objectives setdisplay sidebar board2
  1. Use wildcard, and set score of player2 to max
    /scoreboard players operation player2 board2 > * board2
    
  1. Score of player2 is set to max but the scoreboard board2 has now an extra entry for player1 with score 0
    player2 5
    player3 5
    player1 0