Optimize world crash
When optimizing a world (15700 chunks) the game crashes consistently at around 30%-40%
Description: Loading NBT data java.util.zip.ZipException: invalid distance too far back at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:164) at java.io.BufferedInputStream.read1(BufferedInputStream.java:284) at java.io.BufferedInputStream.read(BufferedInputStream.java:345) at java.io.DataInputStream.readFully(DataInputStream.java:195) at java.io.DataInputStream.readUTF(DataInputStream.java:609) at java.io.DataInputStream.readUTF(DataInputStream.java:564) at gy.b(SourceFile:430) at gy.a(SourceFile:78) at he.a(SourceFile:69) at gy.a(SourceFile:437) at gy.a(SourceFile:81) at gy.a(SourceFile:437) at gy.a(SourceFile:81) at hi.a(SourceFile:119) at hi.a(SourceFile:84) at hi.a(SourceFile:80) at bnk.a(SourceFile:96) at bnk.a(SourceFile:821) at cmn.f(SourceFile:97) at cfg.aG(SourceFile:1241) at cjq.a(SourceFile:430) at cfg.m(SourceFile:1241) at cfg.c(SourceFile:818) at cfg.a(SourceFile:392) at net.minecraft.client.main.Main.main(SourceFile:144)
2018-07-17, 06:35 PM
2019-05-09, 06:57 PM
2019-05-09, 06:57 PM
0
1
Minecraft 1.13-pre10, Minecraft 18w50a
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