time_since_death increments even when player doesn't exist
When loading/joining into a world, the `time_since_death` custom stat increments, even when the player isn't actively "alive." This makes getting events to happen as soon as they spawn in with joining/loading inaccurate and harder to perfect.
Attached are the three images of the world loading and then joining the world, and lastly showing the `time since death` timer already being at 100, even though the player was "just" created. This is known because `@a` and `@s` selectors do not find the player and cannot change anything about the player until the player has fully joined the world.
2018-07-17, 11:49 AM
2020-03-07, 09:42 PM
2020-03-07, 09:42 PM
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