Some sound events are no longer playing the expected sound
Some sound events are no longer playing the expected sound. Sound events affected are:
- entity.evoker.ambient
- entity.evoker.cast_spell
- entity.evoker.death
- entity.evoker.hurt
- entity.evoker.prepare_attack
- entity.evoker.prepare_summon
- entity.evoker.prepare_wololo
- entity.evoker_fangs.attack
Based on the information I have gathered for the bug, it seems that only Evoker and Evoker Fang sounds are affected; however, this bug might also affect other sound events.
The most likely reason why this bug happens is because of the sounds.json file being rushed - and as a result, being written improperly - in order to change most internal IDs in the game. If there are other sound events that are affected with this bug, please fix them. Thank you.
2018-06-29, 01:37 AM
2018-07-04, 02:43 PM
2018-07-04, 02:43 PM
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