Execute if always gives an output!
I was updating from 1.13-pre-release 2 to 1.13 pre-release 3 my maps when I found out that all the conditional commands attached to an /execute if always ran, even if the /execute if wasn't successful...
If I execute if a block is stone and then attach a conditional command to it, even if that block is something else it will still give an output!
2018-06-22, 08:18 PM
2018-06-23, 12:30 AM
2018-06-23, 12:30 AM
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