End Cities don't generate at all in positive co-ordinates
I've noticed throughout the development cycle of 1.13 that End Cities spawn extremely very rarely. This is NOT a duplicate of the bug that was fixed in 18w20a (MC-125615) which fixed it so End Cities are no longer cut off - In a nutshell, when I travel to the End in my snapshot world (currently on 18w20a) and I try to locate End Cities using the "locate" command, they ONLY ever seem to generate in negative co-ordinates (e.g. X -2000, Z -2000) and never in positive co-ordinates (e.g. X 2000, Z 2000)
Steps to reproduce the bug...
- Generate a new world in 18w20a and go to the End
- Teleport to any positive co-ordinates you can think of (example X=2000, Z=2000)
- Try to use the "locate" command to locate an End City. You should find that the locate command cannot locate any End Cities nearby
- Try instead to teleport to any negative co-ordinates you can think of (example X=-2000, Z-2000). You should now be able to use the locate command to find End Cities.
The attached info-graphic should help provide a visual representation of what's been happening.
ProfMobius (Thomas Guimbretiere)
2018-05-15, 10:21 PM
2018-05-17, 11:37 AM
2018-05-17, 11:37 AM
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