Wrong observer timings
Summary
Two observers facing into each other form a clock, as intended. However, in 1.13 the resulting clock has the wrong timings.
Expected behavior
In 1.11 and 1.12, pushing/pulling an observer (using a piston) in front of another observer creates a 4 gametick clock. The observers are out of phase: one is on for 2 gameticks while the other off for 2 gameticks, and then they switch.
The bug
In the 1.13 snapshots, the same clock has a 6 gametick cycle. Each observer is on for 2 gameticks then off for 4 gameticks.
Why this should be fixed
This behavior is wildly used to create fast clocks. A 4 gametick clock is useful as it matches the speed of droppers. By contrast, 6 gametick clocks have very few practical uses.
2018-04-24, 07:09 PM
2019-05-11, 07:18 AM
2018-06-27, 07:21 AM
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