Provide testfor in the functions on Minecraft 1.13 ?
Hello,
since you've added the functions the game is more attractive when it comes to creating an adventure or creating invisible mechanisms of reduced size. However, i realize that the TestFor command is extremely lacking in functions.
Physically (it works):
(displays mob detected if there is a mob)
repeating_command_block > testfor @a[type=!Player,r=3]
unpowered_comparator
say Mob Detected !
With a function (it does not work):
(displays mob detected even if there is no mob)
testfor @a[type=!Player,r=3]
say Mob Detected !
Look at this link, it's a system that I have to physically create somewhere on the map while the rest of the scenario is invisible
function to create a mechanism
An example of what will save the physical creation of thirty orders...
Command TestFor in a function file "testfor.mcfunction" on 1.13 :
# New system for store and read variables !!!
set msg "MobDetected"
testfor @a[type=!Player,r=3]
{
say %msg% within a radius of 3 !
}
Open & execute in loop all the 20 ticks (1sec): functionloop testfor 20
Stop loop & Close: functionloop testfor -1
You can add a parameter to set the tick of the flow within a function. Or else, integrate the TestFor command with the same Tick as a repeating_command_block.....
2018-03-04, 05:26 PM
2018-03-04, 06:29 PM
2018-03-04, 05:36 PM
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