Block ids are inserted wrongly into chunk section block palettes
World generation sometimes adds block ids wrongly into chunk section palettes, usually resulting in 16^3 blocks almost full of one block type or block types being exchanged within the chunk section. This happens very rarely and usually doesn't happen again (in the same place) when regenerating the world. Note that, for the few
users affected, this happens relatively frequently.
Affected world downloads:
| Description | Download link | Source | Location | Notes |
|---|---|---|---|---|
| Leaves replacing air | click | reddit comment | /tp @s -310 88 208 | - |
| Logs replacing air, leaves replacing air | click | comment | /tp @s 140 88 -67 and /tp @s 216 80 136 | Two chunk sections close to each other are affected |
| Logs replacing air | click | comment | /tp @s 186 82 137 | - |
| Multiple blocks are switched up in a village | part1 and part2 | Comment | Walk to 181 75 102 | More than one mixup in a single chunk section |
| Stone replacing air | click | /tp @s 190 86 -160 | - | |
| Red coral blocks replacing water | click | reddit comment | /tp @s 60 70 100 | Some blocks mined out by user |
| Granite replacing air | click | comment | /tp -270 70 342 | - |
| Stone brick stairs replacing water | click | /tp @s -395 63 116 | - |
From the original description:
Weirdly I actually broke a whole row of the blocks. on the top of the wood block on the edge and that was even the still image for the world but when I loaded it back in the blocks were there like I had done nothing.
Blocks you break around the giant blocks of blocks stay the same,
If I just punch the blocks to break them I cannot enter the space where the block disappears from. In general I cant seem to break the blocks myself because if i leave the area and the chunk loads back in (or save and quit then return), the blocks are still there. Only by natural decay methods does it seem to get rid of them.
2018-02-17, 11:43 PM
2018-12-17, 10:06 PM
2018-06-29, 10:42 AM
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