Mojira Archive
MC-125526

Fuse sound doesn't "stick" to the TNT entity

When a resource pack is used to replace the fuse sound of a lit TNT with one that has a longer duration, you'll notice that the sound is played at the coordinates of where the TNT was lit, rather than playing at the current coordinates of the entity.

Won't Fix

_Spitz

2018-02-15, 10:38 PM

2018-02-15, 10:48 PM

2018-02-15, 10:45 PM

0

0

Unconfirmed

tnt

Minecraft 1.12.2, Minecraft 18w07b

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