Biomes on land and landscape changed in new world generator
We wanted to do changes to the worldgen system to make it simple/clear and possible to datadrive it in the future.
While doing so we noticed at a certain moment that we generated some areas of the terrain differently than before (not meaning the things placed as decoration, but the actual shape of the land). It took a while to figure out why, but it turned out that in the old code, there had been a bug from the beginning. We forgot to reset the seed of a random when we merged rivers and the biomes.
In the new code there was no way to reproduce this wrong behavior and this is why [this issue] has been resolved as Working as Intended.
We're not happy that we ended up changing the world where the intention was not to. We found no way to keep the bug while also keeping the new functionality we've added. So we chose to keep the new bug-free implementation and hopefully be able to offer datadriven biome definitions in the future because of it.
The new world generator changed some biome and landscape generation compared to 1.12.2. Examples:
2018-02-10, 06:45 PM
2018-09-22, 09:07 PM
2018-04-03, 12:14 PM
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Minecraft 18w06a - Minecraft 1.13-pre1
Minecraft 18w06a, Minecraft 18w07a, Minecraft 18w07c, Minecraft 18w08a, Minecraft 18w08b, Minecraft 18w09a, Minecraft 18w10a, Minecraft 18w10b, Minecraft 18w10c, Minecraft 18w10d, Minecraft 18w11a, Minecraft 18w15a, Minecraft 18w16a, Minecraft 18w19a, Minecraft 1.13-pre1
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