execute facing always works if the entity is existing (igonred the player's facing)
When type this command:
/execute as @a at @s facing entity @e[type=villager,limit=1] feet run tp @s ~ ~1 ~
When the entity is existing, the player is always teleported no matter what the player is facing.
2018-02-05, 05:45 PM
2018-02-06, 06:51 PM
2018-02-06, 07:51 AM
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