/setidletimeout suggests it is in seconds while behaviour is in minutes
The bug
When typing the command /setidletimeout it suggests the first arguments is in seconds (<seconds>) while the actual behaviour is in minutes.
Example
/setidletimeout 10
This will result in the following command feedback message: "The player idle timeout is now 10 seconds".
However, you need to be 10 minutes idle for it to kick you.
2018-01-28, 01:35 PM
2018-01-31, 12:01 PM
2018-01-31, 12:01 PM
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