The game wrongly calculates what is visible to the player, and doesn't render everything because of it
In some angles, in some positions, the game incorrectly calculates what should be rendered and doesn't everything.
Here's a screenshot: https://i.imgur.com/ep97anT.png
(Where it's blue and seems empty, there's a wall thee)
I can repreduce it 100% of the time, I just need to walk towards and away from a corner and I'll find a spot where not everything is rendered.
This also happens when walking around outside randomly.
2018-01-13, 06:16 PM
2018-01-13, 07:41 PM
2018-01-13, 07:41 PM
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