/teleport <player> facing <entity> doesn't work if the entity is not rendered, unlike other /teleport operations.
The bug
/teleport <player> facing <entity> doesn't work if the entity is not rendered, unlike other /teleport operations. This means that if the entity is over ~80m away horizontally, the entity will de-render, and the command won't actually do anything but will give the same feedback as if it had worked properly.
/teleport <player> <entity> does not require the entity to be within rendering distance.
2018-01-03, 11:06 PM
2020-08-23, 09:08 PM
2018-01-12, 12:33 AM
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