Falling block breaks blocks when in contact
I was making falling block to be summoned at the player via /execute and I noticed that there is a small gap between the falling block and the ground under, so I changed the command to; /execute @p ~ ~ ~ summon falling_block ~ ~-.01 ~
{Block:grass,NoGravity:1}instead of summoning it exactly were the player is. And if I was standing on the same block that is in the Block: tag, the block would be broken and the falling block would be floating above.
You can reproduce this 'bug' by putting the command I mentioned above in a repeating always active command block.
I have tried this in single player and in multiplayer, they have the same results.
2017-12-09, 07:56 PM
2018-06-30, 10:04 PM
2018-06-30, 10:04 PM
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